2023:DHC:2796 referred to as “Player Attributes”. By virtue of Player Services Agreements, plaintiffs no.2 to 6 have duly licensed and authorized plaintiff no.1 to exclusively use, inter alia, their names and photographs on the Rario Website. 18.3. The business model of the plaintiff no.1 requires that its Digital Player Cards be technologically capable of being identified and distinguished as authentic and original in the online marketplace. Towards this, the plaintiff no.1 uses its unique software code, which is embedded in the officially licensed Digital Player Cards, by virtue of which the cards function as “Non-Fungible Tokens” [hereinafter “NFTs”]. 18.4. The aforesaid NFT enabled Digital Player Cards are capable of being sold, purchased and traded for real money on the Rario Website (via the private blockchain of the Rario Website). 18.5. In general, the price of a Digital Player Card for any player depends on the relative demand and supply of that card at a particular time. It is not linked to the real-world performances of the player in the cricket match, although better real-world performance increases a player’s popularity and causes demand for their Digital Playing Cards. 18.6. Plaintiff no.1 has invested a huge amount of money, to the tune of Rs.1,48,32,35,589/- in the last year alone, to procure such exclusive licenses and authorizations from the plaintiffs no. 2 to 6. Further, the plaintiff no.1 has also spent large sums of money on advertising and marketing its business in the last few years. 18.7. Defendant no.1 carries on business under the name “Mobile Premier League” [hereinafter “MPL”]. Defendant no.2 runs a mobile application by the name “Striker,” which is listed on defendant no.1’s Signature Not Verified Digitally Signed By:AMIT BANSAL CS(COMM) 108/2023 Signing Date:26.04.2023 Page 7 of 51 13:09:16

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