2023:DHC:2796
referred to as “Player Attributes”. By virtue of Player Services
Agreements, plaintiffs no.2 to 6 have duly licensed and authorized
plaintiff no.1 to exclusively use, inter alia, their names and
photographs on the Rario Website.
18.3. The business model of the plaintiff no.1 requires that its Digital Player
Cards be technologically capable of being identified and distinguished
as authentic and original in the online marketplace. Towards this, the
plaintiff no.1 uses its unique software code, which is embedded in the
officially licensed Digital Player Cards, by virtue of which the cards
function as “Non-Fungible Tokens” [hereinafter “NFTs”].
18.4. The aforesaid NFT enabled Digital Player Cards are capable of being
sold, purchased and traded for real money on the Rario Website (via
the private blockchain of the Rario Website).
18.5. In general, the price of a Digital Player Card for any player depends
on the relative demand and supply of that card at a particular time. It
is not linked to the real-world performances of the player in the
cricket match, although better real-world performance increases a
player’s popularity and causes demand for their Digital Playing Cards.
18.6. Plaintiff no.1 has invested a huge amount of money, to the tune of
Rs.1,48,32,35,589/- in the last year alone, to procure such exclusive
licenses and authorizations from the plaintiffs no. 2 to 6. Further, the
plaintiff no.1 has also spent large sums of money on advertising and
marketing its business in the last few years.
18.7. Defendant no.1 carries on business under the name “Mobile Premier
League” [hereinafter “MPL”]. Defendant no.2 runs a mobile
application by the name “Striker,” which is listed on defendant no.1’s
Signature Not Verified
Digitally Signed By:AMIT
BANSAL
CS(COMM) 108/2023
Signing
Date:26.04.2023
Page
7 of 51 13:09:16
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